AI Insights · Timothy · July 2021
Top 5 Platformer Games Performance in Sweden Q2 2021
Discover the performance trends of the top 5 platformer games in Sweden for Q2 2021. Learn about their weekly downloads, revenue, and active users.
In Q2 2021, the top 5 platformer games in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we provide an overview of these trends based on data from Sensor Tower.
Count Masters: Crowd Runner 3D exhibited a significant increase in weekly downloads, starting from 482 in mid-May and peaking at 79K in the first week of June. This was followed by a gradual decline to around 33K by the end of June. Active users mirrored this trend, growing rapidly from 468 in mid-May to a peak of 138K in early June, before declining to approximately 80K by the end of the quarter.
Hair Challenge saw a steady decrease in weekly downloads, starting at 30K in early May and ending the quarter at around 12K. Despite this, its active users remained relatively stable, fluctuating between 64K and 81K throughout the quarter. Revenue for Hair Challenge was minimal, with occasional peaks, the highest being $26 in early May.
Slice It All! experienced a consistent decline in weekly downloads from approximately 36K in mid-April to just over 3.5K by the end of June. Active users followed a similar downward trend, dropping from 56K in mid-April to around 21K by the end of the quarter. Weekly revenue was modest, with occasional small peaks, the highest being $114 in early May.
Bag to Fit had a substantial increase in downloads, starting from 2.9K in mid-May and peaking at 45K by mid-June, before slightly declining to 18K at the end of June. Active users showed a similar trend, growing from 2.7K in mid-May to a peak of approximately 78K in the third week of June. Revenue saw a gradual increase, with the highest being $34 in mid-June.
Animal Transform: Epic Race 3D saw its downloads fluctuate, starting at around 9K in mid-May, peaking at 13K in late April, and ending at approximately 5.3K in late June. Active users had minor fluctuations, peaking at 17.7K in mid-April and stabilizing around 9.5K by the end of June. Revenue was minimal and sporadic, with the highest being $13 in early May.
For more detailed insights and data, visit Sensor Tower.